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  • Total Laps Recorded:9728


Rake: What is it and what does it do?

What is it? Rake is a vital setup option in real life and simracing alike. The term is commonly used in motorsports to describe the difference...

Why you need to trail the brakes

Trail Braking Techniques in Simracing: How Can Help You Master Them Trail braking is a technique used by many successful simracers to...

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Simracing self coaching just got easier.

2023-11-08By: Nils Naujoks

Reading telemetry and finding the differences impacting lap time can be fiddly and time consuming. 

During coachings it's often better for the drivers to break things down into key objectives on the track that are easier to picture and remember. 

While having a close look at all the input differences like timing, sequence, amount, duration etc. certainly tells the story - we can also use a more efficient approach.

Eventually, what will differ between a fast and a slow lap or just a single corner can be narrowed down simply to just two things:

  1. The placement of the apex (or apexes)
  2. The slowest point in a corner. And they always work in conjunction. 

Placing these points wrong in a corner automatically leads to driving errors that are unavoidable. By targeting these same points as the professional you are forced to adapt your inputs without really thinking about them.

Because that is what the pros do: They do not think about their driving, its all on auto pilot. They aim for specific points which allow them to enter and leave corners as fast as possible.

This is why we now automatically highlight both apex (pink) and slowest point (blue) in a corner - available for subscribed users.

Let's look at an example.

Slightly transparent is the pro lap, solid colors and lines are the customer lap in Nurburgring Turn 7.

The pro goes for an early first apex and late 2nd apex. We define apex as the point where the car is the closest to the inside of a corner. The slowest point in this corner for the pro is pretty much exactly in the middle of the turn. Slowest point means: Until here you decelerate, from here you accelerate.

We not only mark these points on the map, but also in the charts giving you better clues as to where the car needs to be when and with which input and at what speed. 

In our example we can now see that the client misses the first apex entirely (either on purpose or by error). Most likely the lack of trail braking played a role here in getting the car to the inside. The harsh braking also slows the car down a lot and the client thus reaches the minimum speed much earlier in the corner. This forces him to pick up the throttle to delay coming back to the inside, a late apex, too early - but it still happens regardless with there still being a lot of corner left when the car clips the inside. The applied throttle now prevents the car from rotating and the corner seems to last forever, while the throttle trace is really just an aftermath of the aggressive braking and wrong placement of apex and slowest point. The throttle will automatically sort itself, once the car is ending up in the right places.

Knowing that the car is supposed to be slow only later, deeper into the turn, after passing a first apex now gives a really good indication when the braking should really be finished - until there you still have time to slow down, so don't worry! Connecting the first apex with the slowest point and from there further to the 2nd apex also resembles a V - which is where the term "V-ing" a corner comes from. Straighten up the entry a bit, rotate a lot in the middle of the turn at slow speed, accelerate out of the corner with a more straightened line as well, which allows the tires to convert power into speed without being overwhelmed from additional cornering forces.

So for your own analysis of this, simply follow these questions.

  • Where is the apex (or apexes)?
  • Where is the slowest point in the corner - ahead, between, or after the apex(es)?
  • What is my min. speed instead and how far away from the white line am I in comparison?

And thats it. Aim for these points and you'll naturally adapt your speed accordingly, adapt your inputs accordingly more intuitively.

As always please provide feedback on discord if you have any (link at the bottom of the website).

- Team


NEW: Data Pack Bundles

2023-10-07By: Nils Naujoks

We have a new subscriber only option:

Data Pack Bundles! 

Creators can now build bundles and add any amount of data packs at their own pricing. Typically this will be car bundles including a variety if not all tracks for that car.

Here's how it works:

  • go to (Navigation Data Packs -> Hit the Bundle switch!)
  • packs you already own will be deducted from the total price as a percentage of the total bundle price (e.g. owning 10 out of 20 packs gives a 50% discount)
  • once you purchase the bundle, all data packs in the bundle immediately become yours and you can download the setups and view/compare the data
  • overall this will likely be a much cheaper option than individual packs previously

Creators also have the option to already create and sell a bundle, before all data packs exist. This is an attempt to motivate them to keep pushing and fill the bundle quicker once they see the demand.

As with all new features, let us know if you come across any issues and we'll race to fix them.


Additionally there is a tiny new feature that allows creators to upload laps indicating the custom BOP that was used. This is necessary to keep delivering meaningful laptimes for LFM that is now running their own custom BOP. You can find the values here:

If custom BOP was used for a lap it will be indicated as such:

This will allow you to keep comparing data in the same circumstances as our creators, while practicing in true LFM conditions. Low amounts of kg removed or added will likely not see new lap times provided, as the impact will be minor and irrelevant to the data comparison. Roughly from 10kg onwards creators are encouraged to do new laps. 

- Team


New Features on A Game Changer for Simracing Enthusiasts

2023-05-17By: Nils Naujoks

We are excited to announce the launch of new features on, your go-to platform for simracing data analysis. Our latest update introduces a range of new channels that will help you understand your car's performance better and improve your driving skills.

Customizable Data Analysis Charts

Our new features allow subscribers to customize their data analysis charts, providing a more personalized and in-depth understanding of their performance. The new channels include:

  • Wheel slip
  • Tire pressure
  • Tire temperature
  • Wheelspeeds
  • Turbo boost
  • Brake temperatures
  • Electronic settings of the car like ABS, traction control, and brake bias
  • Life left on brake pads and discs

Advantages of the New Features

These new features offer a multitude of benefits for both novice and experienced simracers. They provide detailed insights into your car's performance, helping you make informed decisions about car setup and driving techniques. Whether you're learning to drive better or setting up your car for a race, these features will be invaluable.

For example, understanding your car's wheel slip and tire pressure can help you optimize your driving style for different track conditions. Monitoring brake temperatures and the life left on brake pads and discs can prevent unexpected failures during a race. The ability to analyze the electronic settings of your car like ABS, traction control, and brake bias - and comparing how a pro changes these settings over the course of a lap - can lead to a more efficient car setup and faster lap times.

Join Our Subscription Plan

To access these new features, sign up for our subscription plan. As a subscriber, you will have full access to our advanced data analysis tools and the ability to customize your charts. Join us today and step up your simracing game. To subscribe, visit It's 5€ per month or 50€ per year and holds even more features like participation in the bonus program, ability to compare data to team mates and simply save more laps!

The functionality is also available through the Coach Dave Academy Data Subscription (makes most sense when also having the CDA Setup Subscription!) is committed to providing the best tools and resources for simracing enthusiasts. Stay tuned for more updates and features!


Spot pressure losses!


Updated colors during comparison


New insightful data channels


Organize your own chart


Spot and address issues

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