Hard to pass, easy to overtake.

Nils Naujoks

5.0 out of 5 (6)

FordFord Mustang GT3

KyalamiKyalami

Hard to pass, easy to overtake.
  • 23 °C
  • 27 °C

As always my setups are not geared towards ultimate laptime, but keeping the car predictable as much as possible without sacrificing too much lap time.

This text will expand as we learn more about the car and of course the setup and laptimes will get more updates.

Mustang
The car seems to follow what we know of the M4 by fair and large, has the same spring sets, responds similarly aerodynamically, steer ratio seems the same, so I guess we can carry a lot of things over. The dampers seem different though, so there's some more to find out.

Engine wise: long rpm range, you want to go near the limiter (shift 8100-8200), which means not shifting into 6th most of the time. This also offers a few situatons where you dont have to shift at all, whereas other cars have to go up and down between corners.

Short shifting isn't too beneficial, as the power really only comes alive in higher rpms. Though it can help out of slow turns where grip is scarce.

The car has pretty nice TC. Even with TC1 on 2 it barely engages when unnecessary, but it will give you a lot more confidence. So don't shy away from running TC1 on 2, 3 or even 4 in this one, and also cranking up the TC2 setting seems to make it smoother and more reliable - you can easily go up to 7 or 8 here.

Kyalami
The typical challenge: High speed corners that need a lot of downforce and super slow corners that require traction. Yet, theres something special here: The higher altitude of the track causes the car to lose a fair bit of downforce and thus we need to rely more on mechanical components to get the car where we want it. With the aero helping less, we need to be more aggressive mechanically to make this ship rotate. It creates some sensitivity in slower turns on exit, but you can play with the TC2 setting to counter it. 

Driving
You can drive this like any front engined car. Trail the brakes deep, aggressive throttle in fast corners, but you need to progress a little into it out of slower turns as the torque can be a bit much for the rears. The speed of your steering input will play a role in wrestling the car around in fast corners where it tends to be very stable. The gear shifts are rather harsh on the car, make sure you are not shifting up when the car is in a already sensitive situation.


Adjustments
You can still add more oversteer here by:
- add rear ride height
- stiffer rear anti roll bar
- less rear bump stop range
- more front bump stop range
- less rear rebound damping
- less front anti roll bar

or make it more stable:
- add wing (but also add 1-2mm of rear ride hight with it)
- less bump stop range on the front and more on the rear
- stiffer front spring
- less rear anti roll bar
- less rear ride height
- more rear rebound damping
- less front rebound damping

Do one or two clicks at a time. All of these settings will have side effects in different situations.

Tire wear seems really balanced, so the car might be well balanced over a full stint.

In this package you will find

Setup
Laptime
Created at
Game Version

FordFord Mustang GT3

KyalamiKyalami

  • 23 °C
  • 27 °C
  • Replay File
  • Qualifying1:39.395
2024-05-15
v1.10.2 HF2

FordFord Mustang GT3

KyalamiKyalami

  • 23 °C
  • 27 °C
  • Replay File
  • Race1:40.310
2024-05-15
v1.10.2 HF2
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