Nils Naujoks

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PorschePorsche 992 GT3 R

ZandvoortZandvoort

  • 23 °C
  • 27 °C

Stable Porsche 992 GT3 R Setup for Zandvoort - Assetto Corsa Competizione.

Note: Negative toe might still work in the qualifying environment. But all my setups will for now utilize positive or only slightly negative toe as I expect it to be the more sustainable solution.

The Porsche just feels great with a balanced race setup. Ever so slightly willing to rotate on entry, stable in the middle off throttle and again willing to just mildly rotate on exit (apart from high speed, where its pushing a bit). It might be best simulation ACC has to offer. Everything feels really round and smooth, no excessive behavior in any situation.

Overall the new Porsche needs less steering as before and it's easy to turn too much. The high steer ratio helps to be precise.
Be careful on turn in. The tires likely need half a turn or more to build temperature on the surface and they are more snappy on entry when still cold. You can get them warm more equally by reducing camber and going for more positive toe. This will cost lap time in general, but might gain you time if the car is unrealiable on corner entries for you. While the car keeps the crazy rotation off throttle, the center of that rotation seems far more in the center of the car now, than around the tip of the nose, which makes it rotate more like a mid engine car. The rear doesn't feel quite as exposed on corner entry, and you get actually turn into the direction you want to go, instead of controlling a permanent slide. In Q the weight balance is still very far to the rear, hard to do anything about it. I tamed it as much as I could and again no negative toe needed here for (most of the) lap time.

Zandvoort
A special track with a lot of (banked) 180° turns, paired with a few bumps and elevation changes. All of which affect the car and how it is willing or unwilling to go through a corner or certain parts of it. Giving the suspension enough room here is important. Many slow corners that require traction but also 3 crucial rather high speed corners that need somewhat aggressive aero to go through them quick enough. Making the right compromises in the many connected corners is as important as placing the slowest and tightest points in the corners in the right spot. The telemetry hopefully gives you a clue how to approach each corner and section. In the race the rear tires will suffer. It is in purpose than the fronts are slightly overpressured, as they will get colder and carry less weight as the stint progresses. I highly recommend not going any lower on the TC than 3 - or even 4 in early phases of acceleration to really keep the rear alive for as long as you can. Often you will have a bump just during corner entry and you have to be easy on the brake going over these before you commit to the corner. 

Driving

  • Aim for late apexes and dont shy away from a short shift or staying in the higher gear option in the first place
  • Double apexes are needed in T1 and T4, late apexes in all other tight corners
  • your brake is more than a means of deceleration, it also controls pitch and especially in Q this will be key to managing rotation on corner entry - most pronounced going into sector 2 and the fast corners there. It generally needs careful trailing to not lock the front tires. And if they unlock you have a sudden regain of grip that sets the rear lose. So be careful :)
  • on throttle the car will keep rotating, dont just floor it as that might exaggerate it - take a close look at my throttle traces. TC3 in Q seems fine, but you want TC1 on the exits of T1 and T4, and if you can handle it on all other exits, too. TC4 for more stability and predictability at almost no time loss. For the race start with TC3 and you'll like go up to 4 once the rear tires start to drop. 
  • dont steer too much, progress into it
  • In lap comparison focus on where the car is slow, where its tight and where its wide. Replicate that first and foremost, the other inputs will come automatically with that.

Adjustments

  • If too oversteery: Stiffer front spring (this will lead to more oversteer later in the stint, try the other options first), stiffer front roll bar, less rake. One click at a time.
  • The brake bias is tricky. If it's too far forward the front will suddenly regain grip and the rear snaps. If too far back the rears might lock. Higher ABS here if you cannot handle it, but likely at a time loss. Clean trailing will pay off.
  • higher preload can give more turn in stability, but will come with more nervous exits
  • lowering front and adding rear camber might further stabilize the car (in race)
  • lowering the caster also gives more predictability
  • Some drivers might like a car with less rake for better drivability. It does not seem to be too problematic to lower the wing in turn for 2-3mm lower rear ride height.
  • rear tire wear remains an issue. Lower camber all around the car might help paired with more positive rear toe - but its just something you can't fully control. Adding more understeer with higher ARB or a lower rear ride height will be more impactful

Tire pressures
Aim for 27.0 entering the fast corners for solid support from the tire without surprises. You can play with the fronts at lower pressures, so they develop some temperature. Yet we have a lot of high load corners here and a stiff tire feels much more communicative than a soft one. Also i deliberately chose higher rear pressures to keep the temps ever so slightly lower. 

Lap times
Q fuel: 16L (This is safe to use for the sprint races adding the necessary fuel of 40L - maybe add 1 click of rear ride height)
R: 96L (including formation lap)

LFM: For the shorter LFM races you'll likely be best advised with the Q set and a bit of fuel, less front pressures, but without any other changes - if anything increase rear ride height by a click.

LFM LICENSE: For the LFM License use the setup that ends with "License" and compare to the 34.6 lap. The setups is very tamed and should not surprise you. If however, you need a certain behavior follow the list of possible changes above. Other than that just stay calm, let the car do the work, do not force it around, be patient with throttle. Focus on carrying exit speed instead of attacking the corners aggressively.

In this package you will find

Setup
Rundenzeit
Erstellt am
Spielversion

PorschePorsche 992 GT3 R

ZandvoortZandvoort

  • 23 °C
  • 27 °C
  • Replay-Datei
  • Qualifying1:34.310
26.09.2023
v1.9.5

PorschePorsche 992 GT3 R

ZandvoortZandvoort

  • 23 °C
  • 27 °C
  • Replay-Datei
  • Qualifying1:34.637
26.09.2023
v1.9.5

PorschePorsche 992 GT3 R

ZandvoortZandvoort

  • 23 °C
  • 27 °C
  • Replay-Datei
  • Rennen1:34.980
26.09.2023
v1.9.5
Kommentare

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M
Murpheus
vor 12 Monate

Thanks Nils and to your team. I am so impressed with the level of professionalism and thoroughness attached to this pack and all of the track guide and tips provided on YT. I have only just begun with sim racing but used to kart at the top level in Australia 30 years ago, this is bringing back most of the feelings I had back then, just wish we had sims to transition to back then!

Paket jetzt für kaufen.
5,50 €



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